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DF Pinnacle Nucflash


Pinnacle Nucflash: A situation in which a nuclear armed missile is launched by accidental, or unauthorized causes, and could result in the retaliation by the targted nuclear power.
DF PNF is my first map for DAF in which I have personally created and skinned my own prefabs (buildings). That means the map is completely custom, and with the exception of a few textures that fit the bill, contains nothing you've seen before. It is the first in what may turn out to be a gradual progression of Clientside map releases that further enhance the atmosphere of DAF (or however long my patience lasts; creating these buildings is quite slow).

In PNF, the defending team has 30 minutes (pending play testing to see if that's too little or too much) to launch the MinuteMan class ICBM contained in the Missile Silo base they've captured. The defending team must successfully attack and disable the launch sequence. If the missile reaches the surface (it's being elevated to the surface), than it will launch and the defenders win the mission.
Here's the catch(s):
-The attackers have tanks available to assist in their assault.
-The warehouse inside the compound can be captured and serve as a forward base of operations for the attackers.
-The silo (and missile elevator) is running on its own generator. All stations, and the generator in the silo, are neutral. If the generator is disabled, the elevator will stop until it is powered. The missile can't fire until it's at the top, so the attackers can buy time by destroying the generators, while the defenders *must* repair it in order to win.
-There are no deployable turrets or sandbags available for either team.
-The blastdoors inside the underground complex are built to withstand large explosions. The attackers will have to use shaped charges (deployable charges) to destroy them. Grenades, LAWs, and artillary shells will not suffice.
-The complex is built to defend against any sized army of attacker. It will be bloody.

So, enjoy the map. It should be fun. The download is available below. Make sure to follow the README install directions. Also, you will *need* to have DOX installed to run the map. I used a few DOX textures. If you don't have DOX, you'll crash.


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